Tuesday, 29 September 2015

2D Sketches from 2015 portfolio.

Its the winter of 2015 approaching and I thought this would be a great time to upload a few artworks to my 2015 portfolio.
I would start the marathon by putting up my pencil sketches first. Because my love for art and style got me in the gaming industry and I now have graduated to be a game programmer.
Hope you people enjoy the portfolio.


Wednesday, 15 April 2015

Fauxboard laying down the foundations.


We listen to our viewers and their recommendations. Hence we gift you for being cleverer.

 Look out for #fauxboard     ...the cleverest faux in town.



Saturday, 28 March 2015

Document as you research

Game Artificer a while back published a web notepad concept allowing you to just begin writing and get updates on the regarding topic as you go on writing.
The website would search simultaneously for the information you might need to boost up your article quality and save you time researching using an extension.


We are proud to launch a product that would let you do what you do the best..
from bloggers to tutorial makers.. from teachers to students.. from industry professionals to research paper writers..
We have something for you all here.


Here is the homepage. This will tell you that although our updates have slowed down.., Our team has not.  With the website name still being thought after, we ask for your attention on how you imagine to benefit from our project. Give us your input to what perks you wish to get through premium membership in the comment section below, and who knows.. this might get you a month's free premium membership. :D




art and conceptualization by GameArtificer. 
happy writing to you.

Friday, 12 December 2014

The Candyland Invaders

this is the pixelated game world of space invaders in a soothing pixel art,
as these devil aliens invade a kid's Candy valley.  

Here is how i am programming it Using the  HTML's canvas to draw my game and scripting it with JavaScript.

lets begin.
We see Space Invaders here, that means there is a turret shooting bullets at aliens.
hence the Objects needed :
Enemy       / Alien
Player        / Turret
Bullet 

Making Characters :

we wont use images and learn some programming with these industry leaders we are trying to mimic.
So thinking the retro style i believe we need to see how we can draw boxes in a pattern.
That means places to store values .. an array of objects in a variable.

imagine how our t.v works.. there are pixels putting different colors together.
lets try something similar here.

the canvas would be full of small pixels/boxes which when combined, will give you the screen
Is not this the whole concept ?

[WIP]


But imagine the workload now.. look as of how would you have to swap the pixel colors in the grid either in X or in Y.
so lets just make patches of grids whose X and Y positions and directions, we can determine by using the classes. A class of enemies which would be nothing but a group of grid array patches that would change location with a collective X and Y.(global location).


now this image is intentionally left this small. Give a look at the coded left hand of this image. These figures are for the artist to create characters. now it can be multicolored too if the array is denoted by different values for different positions they are being drawn in. 



updating as i go... i'l post when i bring the code into the document     : gameartificer

BUSHMASTER the retro snake

have'nt i been talking lot about my future first game ?

well, its about time.
So to make up the mood, lets talk about the legendary games that shaped my childhood.

It was the age of 8 bit and NES was "the shit".
super Mario.. Contra.. Duck hunt were the main streams and right along the way came the very landmark in mobile gaming

bushmaster




Yes..
this game
I would spend hours trying to beat my cousin's high score and so u know..
I did beat him and since I never wanted to loose again in the same very game, I ignored his high scores later on .. :-p
geting back to where we were..
the nokia1100 made famous snake game is my first game project.


Monday, 6 October 2014

Web Notepad development [WIP]

Now.. like every form of study, programming has milestones too.
from writing a program to save contacts just by forming arrays, till... forming a third person RPG. And here i am taking little baby steps towards the first one.

With this said..
lets look into the world of site development as i plan my first..
last topic about 4gamesake.com would take till i develop my games, so in this site project i will try to figure as of how can i implement my thoughts and ideas on a website. That would help me refine my views and possibilities while thinking of another such idea.

I as a rookie will look.. search.. and develop with your comments and suggestions. That been said, i am not a CSS student and would need it majorly. But even if i need someone's help in it, I should know how something is being built.
So this is like my freetime project.



Lets jump in 

I hv just seen the basics of "functions( )" yet and i know that if there are triggers from the webpage in any form like mouse click, they can be used to run code on web . simple basic.
but this gave me an idea at the possibility of the ideas on websites are limitless.

There is a problem.
every time I have a project my browsers have 20 tabs open .. because i need information
this is the way i guess every lazy person interacts with the web.
but the problem starts when i try to document a note like this very post.
I personally believe that
its always better to know about what you are writing and hence create a richer text .

This strikes the idea of a web notepad.
sounds pretty boring right..?
well, wait till you experience it.


i wanted an environment that puts the user in
direct contact with the document he/ she is
creating
and this picture caught my eye
the lighting was soo soothing
that i just had to use it, got it
from free hd wallpapers search.


the body   {
                     background-picture:assigned
}
after you have got the idea of how this web notepad is going to be a project with beauty and creativity..
Lets look at the content of the website and the planning problems we would be facing.

the content

The site has to be divided into three major features :

* documenting new article

* reading loved parts from different websites.

* checking the document simultaneously about regarding topics


So i made this artwork according to how i visualize the website. But the work can never stop here as i am very curious how the site developer would make this project of mine work. 



Apart from these basic points, the site must have different tabs namely, 

My page.
            my page is the first picture in this post. this tab has a writing area on the left, searching area
 on right top and previous notes area on bottom right. it is the writer's private space.

Stories.
            stories tab contains the notes publicly shared by people around the world. since the notes can be your written document on any topic or can even be copied parts of different web-pages, the topics found in this tab would be limitless.

Keeps.
           I am still thinking what should the keep section contain.. I basically want it to be an area where the user keeps his created or collected notes under project names.


solving problems

Lets start with Stories.
We will start with the easiest part of the website. 
CSS (cascade styling sheet) is a part of the site development that ,as the name suggests..
adds styling to the page by positioning and giving different contents animation along with colours and sizes.

But as i said i have no experience with CSS so this leads us to gaining the required info.

The list should start with a brilliant channel i found on youtube

Adam Khoury's channel has resources for majorly most of the effects i have in mind. I recommend you checking out his channel for even additional effects that you desire in your website.


updating as i go... i'l post when i bring the art into the document     : gameartificer

Monday, 15 September 2014

4GameSake.com -the making of

greetings..

Let me begin by stating this as the start of a new journey for me.

...from just 3d world to a 3d world with their own brains.
              Yes audience i have now taken another step forward into the awesome
              world of make believe. But this time its more with maths... logics... and if conditions.

With a perspective of making my own games i am now learning JavaScript.
              and the starting side project of this awesome experience is _"making my own website"_

The url i have bought is 4gamesake.com

And hence in this blog post i will be about brushing up my graphic design skills to build the website i have dreamed about.

the first thing was to design a subtle yet influencing logo for the site.


the logo

The site although for teenagers should also be recognized as a polished place away from advertisements and distractions of a billion colors ,which to me.. don't let the important material stand out from rest. Hence after a lot of artworks for logo, I finalized this one.

And seriously , as an artist I just love origami.
Its an art style which is simple n yet elegant, leaving the audience with an open space for some of their own imagination.



A logo..
well.. thats good,
but what about the part of the of site that puts you in the feel of it? 
yes i mean something that tells you what the site is all about in the most influential manner possible.
I, as a user have struggled on some websites to capture maker's motive.
I sure didn't want my audience to not 'feel' what is the motive of this website. This thought gave birth to the second artwork for my website's home page. 



homepage with typography elements

Typography gave me the ability to remove distractions of a thousand words and be specific to the user as of what i want to publish on this site, with a much better visual appeal.

till i work on my first game, il figure out more about what i want in my website for social gaming..
I am open to suggestions
would love to hear your inputs people.

Thank you




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