From long I was fascinated by games in which u can just ram your vehicle , take it on high speeds and just still manage to survive...(*midtown madness)
I started thinking of a game where you can thrash zombies ... customise your ride..
make different set teams
I wanted the vehicle to b powerful and how it can b built to survive anything
I started conceptualising by making a basic conceptual ramming truck using maya as my base modeling software
The front was designed as a train and the rear as a crane , but as i kept on getting more ideas, train conceptualisation changed into a thrasher machine and rubber wheels changed into tank wheels..
IMPORT INTO ZBRUSH
Zbrush gives you the total control of the model
its no doubt an excellent tool to sculpt in the details..
I sculpted the basic metal injuries into the model over time and settled somewhere here
then I gave the base paint to basic material:
I kept the colors which I liked and started tweaking the others
After placing some dirt and scratches on the base paint of wheels i moved to the main body of the truck
Spotlight was very useful in combinig different textures to give the seamless look to a body paint
With it i could start giving life to the truck..
I wanted to b an old rusty one which has gone through alot but is still standing strong
I also wanted to give the feel of the environment it runs in
The striped number 11 came to my mind when i thought about the driver (gamer) who would be driving this big boss
I wanted the model to come to the generally look appealing to a crazy fun loving rider
...as i mentioned 'midtown madness' before...
Here..
I am nearly done ,
Now the lights (up and below), rusted yellow at the back, and a new fixes in some sub_tools would add the remaining effect to the ZOMBIE THRASHER sculpt
see you people soon with some more updates upon truck texturing
No comments:
Post a Comment