Thursday 19 December 2013

THE MACHINE (work in progress)




From long I was fascinated by games in which u can just ram your vehicle , take it on high speeds and just still manage to survive...(*midtown madness)
 I started thinking of a game where you can thrash zombies ... customise your ride..
make different set teams

I wanted the vehicle to b powerful and how it can b built to survive anything





I started conceptualising by making a basic conceptual ramming truck using maya as my base modeling software




The front was designed as a train and the rear as a crane , but as i kept on getting more ideas, train conceptualisation changed into a thrasher machine and rubber wheels changed into tank wheels..
I finally ended up with a more aggressive and fat beast:





IMPORT INTO ZBRUSH



Zbrush gives you the total control of the model
its no doubt an excellent tool to sculpt in the details.. 
I sculpted the basic metal injuries into the model over time and settled somewhere here




then I gave the base paint to basic material:




I kept the colors which I liked and started tweaking the others 
Majorly the wheels and some other metal areas



After placing some dirt and scratches on the base paint of wheels i moved to the main body of the truck

Spotlight was very useful in combinig different textures to give the seamless look to a body paint 
With it i could start giving life to the truck..
I wanted to b an old rusty one which has gone through alot but is still standing strong
I also wanted to give the feel of the environment it runs in 





The striped number 11 came to my mind when i thought about the driver (gamer) who would be driving this big boss
I wanted the model to come to the generally look appealing to a crazy  fun loving rider 
...as i mentioned 'midtown madness' before...



Here..
I am nearly done ,
Now the lights (up and below), rusted yellow at the back, and a new fixes in some sub_tools would add the remaining effect to the ZOMBIE THRASHER  sculpt



see you people soon with some more updates upon truck texturing










Sunday 8 December 2013

Anatomy study




This work in progress image defines how work on human anatomy is done into different parts and then later compiled in the software.

But maya is not the end of anatomy study. To gain knowledge about the muscle formations in detail sculpting on the character is equally important. Here are a few examples I sculpted on a different basemesh.






Organic polygons


eagle

Dr. Wallnut





Lighting

lambert lighting

the haunted house

bottles

500 tris knife

Armor and Shield


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